In the game ‘labyrinth’ a ‘cat’ , a ‘mouse’ and a facilitator are chosen from the students of the vocational training classes. All other participants form a human grid by holding each other’s hand. Now the ‘cat’ chases the ‘mouse’ through the corridors. At the command of the facilitator, the participants turn around 90 degrees preventing the ‘cat” from catching the ‘mouse’.
Afterwards the young people reflect on the game: which strategy was pursued by the ‘cat’? At which point could the ‘mouse’ have behaved in a cleverer way?
And they reconnect their insights with their everyday work: what could the ‘cat’ represent in a business environment? How could the ‘mouse’s’ strategy be applied in a competitive business environment?